Hi SiTime team,

Thanks for the conversations. I wanted to share a few examples of past work to give you a sense of what I'd bring to SiTime. Plus the page they're sitting on.

— Jeppe

The why, not just the what

Simone, we talked about creating "why" content, not just the what and the how. Here's what that looked like at Fivetran. As we moved upmarket into the enterprise, I built a customer storytelling series from scratch. Real data leaders telling their own stories, on camera. We worked closely with comms on it, and one of these earned a feature in VentureBeat. The rest are in the tabs.

Read the full case study →

Customers tell better stories about your product than you do. Get them on camera and let them.

Intel innovation, told in-feed

At Dentsu I led a video-first social program for Intel. We took real innovation stories across manufacturing, AI, and edge computing and made them social-native, not repackaged ads. Most brands still treated social like a billboard. There's room to tell the same kind of bite-sized stories for SiTime.

People are on social because they want to be on social. Tell the story there.

GraphSummit, from keynote to Nasdaq

At Neo4j I led content development for GraphSummit end to end: the keynotes, the partner and customer integrations, and the brand activation at Nasdaq in New York. The video shows how the Nasdaq piece came together.

It wasn't all events and glamour. We shipped plenty of technical content too. I commissioned and edited this developer's guide to GraphRAG with three of our subject matter experts.

Behind the scenes of a brand activation I led for GraphSummit New York, from concept to execution.

Own the whole story, not just the keynote.

Why Mento, built solo

The Why Mento page on mento.co. I designed it, wrote it, and built it myself this year. Not a direct fit for SiTime, but it shows what AI tools make possible now. This used to take an agency or a full in-house team. I shipped it solo.

See the live page →

The most exciting AI use case isn't speed. It's the work that used to be out of reach.

Built for the SiTime team by Jeppe Christensen.